Droite 1968
2024 · 6 people · 48 hours · Coordination, game design and writing
Historical game · Team project
In Droite 1968, you play a Gaullist organiser assigning volunteers to missions after May 1968. Before making each choice, you interview them to understand their skills and motivations. Assignments can succeed, produce mixed results, or fail in ways that reveal something about the historical period. The game draws on historian Bryan Muller's research.
My contribution
Bringing together historical research, writing, and the development of a political game within a very tight production schedule.
Producing the project
I coordinated the remote team and managed scope for a 48-hour delivery. I also handled game design and writing, drawing on Bryan Muller’s historical research.
Making the intent legible
On the first evening, I raised the question of the game’s political message. I provided content for both successful and failed missions. After release, contrasting reactions showed me that our intent remained ambiguous. In the project interview, I discuss the need to test that reception beyond our own team.