Droite 1968

2024 · 6 people · 48 hours · Coordination, game design and writing

Historical game · Team project

In Droite 1968, you play a Gaullist organiser assigning volunteers to missions after May 1968. Before making each choice, you interview them to understand their skills and motivations. Assignments can succeed, produce mixed results, or fail in ways that reveal something about the historical period. The game draws on historian Bryan Muller's research.

My contribution

Bringing together historical research, writing, and the development of a political game within a very tight production schedule.

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Producing the project

I coordinated the remote team and managed scope for a 48-hour delivery. I also handled game design and writing, drawing on Bryan Muller’s historical research.

Making the intent legible

On the first evening, I raised the question of the game’s political message. I provided content for both successful and failed missions. After release, contrasting reactions showed me that our intent remained ambiguous. In the project interview, I discuss the need to test that reception beyond our own team.

Project media