THOMAS COLLET / GAME PRODUCTION PORTFOLIO

Production.

After several years in the performing arts and consulting for creative teams, working on strategy, organisation and project delivery, I am now specialising in game production at CNAM-ENJMIN. I am interested in how production decisions shape both the game and the everyday working lives of the people making it.

Seeking a 4–6 month game production internship from March 2027

Per Aspera – Ground Control : game artwork

Per Aspera – Ground Control

2026 · 7 people · 3 months · Producer and game designer

Four players, two play spaces, one emergency: prevent the end of the world by staying in contact.

Egg of Gods : game artwork

Egg of Gods

2026 · 8 people · Ongoing · Producer

Carrying sacred eggs through rugged landscapes becomes a spiritual quest that transforms your perception of the world.

Salut, ça va ? : game artwork

Salut, ça va ?

2025 · 9 people · 1 week · Project Manager

A cooperative race where, to go faster, you need to know when to let the other player pass.

Yohoj Pizza : game artwork

Pizza Yohoj

2026 · 6 people · 5 days · Project Manager

A multiplayer game using an alternative controller, accessible to deaf players and players with low vision.

Droite 1968 : game artwork

Droite 1968

2024 · 6 people · 48 hours · Coordination, game design and writing

Assign missions to colorful Gaullist activists to win the 1968 elections in a historical satire where reality surpasses caricature.

No Scope : game artwork

No Scope

2025 · 6 people · 50 hours · Co-producer

You have 5 minutes left to finish your game, under the watchful—and fierce—eye of your very special manager.

How I work

I spend time talking to people across disciplines, looking at their documents and understanding what they are trying to make. I pay particular attention to dependencies between teams and the obstacles those dependencies can create. When needed, I help people talk through those problems, find solutions and make decisions.

I would rather start with what the team needs than impose a ready-made process. That also means suggesting collaborative tools and ways of working, explaining why they might help, and supporting the team as they adopt them.

My background

After years working closely with artists and creative teams in theatre and consulting, I’m specialising in video game production at CNAM-ENJMIN. I’m interested in how production decisions shape both the work and the experience of making it.

More about me

Seeking a 4–6 month game production internship from March 2027

A project to move forward?

thomascollet.tc@gmail.com ↗