Egg of Gods

2026 · 8 people · Ongoing · Producer

Final-year Master’s project · CNAM-ENJMIN

An ongoing final-year project at CNAM-ENJMIN, developed by an eight-person team. The third-person adventure centres on exploration, vulnerability while carrying an egg, and progression through Enlightenment. Production and design are advancing together: technical choices, milestones, and playtesting needs are closely connected.

My contribution

Turn a creative intent into a shared development plan across disciplines.

Producing the project

When Egg of Gods launched, I prepared the team framework, the production schedule, and the initial sprint plans.

We started by discussing our availability, our work habits, and our decision-making processes. Rather than establishing a rigid structure right away, we opted for a flexible approach, with the option to formalize things further if the need arose.

I then reviewed the requirements for each role to prepare for the first sprint: initial tests of wearing the egg, audio integration, visual research, testing tools… I compiled these requirements into the schedule and set up Jira, as well as provided guidance to the team on how to use it.

At this stage, my main goal was to give everyone a clear vision of the work ahead, using shared tools, without unnecessarily complicating the workflow of a project that was still in its exploratory phase.

Organizing a Group Decision: Choosing the Game Engine

One of our first major decisions concerned the game engine. The programmers were more familiar with Unity, while the game artist preferred working with Unreal. Both options had their advantages, and everyone’s preferences were valid.

I organized a comparison so we could make a joint decision based on concrete facts. We examined the needs of each role: character control, prototyping and testing tools, audio integration, graphical capabilities, and learning curve. We also consulted with instructors to compare our analysis with their experience.

On October 12, 2026, the team chose Unreal. The decision came with several checks that needed to be carried out, particularly regarding workstations, the controller, and CSV file imports.

My role primarily consisted of facilitating this decision-making process without letting individual preferences become a sticking point. It was essential that everyone be able to express their needs, understand those of others, and that we could then move forward with a shared decision.

It is still too early to gauge the impact of this choice on production, but this first step illustrates quite well how I view my role as a producer.