No Scope

2025 · 6 people · 50 hours · Co-producer

ENJAM · CNAM-ENJMIN

Created during ENJAM 2025 by a team of six, No Scope is a game about a game jam: you play a solo developer in the final five minutes of the game jam of their life! You have to fix the many bugs piling up under the fierce gaze of your rather unusual manager.

My contribution

Co-production, prioritisation and support for beginner students.

View the game

Producing the project

I contributed to production, game design and writing in a six-person team that included four first-year undergraduate students.

With this inexperienced team, my goal was to make a short but complete game: a tutorial, two endings and around five minutes of gameplay. We had to respond to the jam theme ("It always ends like this...") while maintaining an engaging pace within the fifty hours available.

I worked on the game's scope and priorities with this goal in mind. The question was what would make this short experience feel complete, then how to size the work to suit the team.

Project media