Per Aspera – Ground Control

2026 · 7 people · 3 months · Producer and game designer

First-year Master’s project · CNAM-ENJMIN

A three-month first-year project made by seven people. One player flies towards a threat in a fragile suit while three others assist from a control room. Reading procedures, solving failures and communicating over radio are their means of preventing the end of the world.

My contribution

Track availability, revise priorities and reduce the workload concentrated on programming.

View the game

Producing the project

I coordinated tasks, playtests and cross-disciplinary communication through delivery. I built an availability sheet by discipline to plan around the time people actually had, and revised priorities and scope to address a programming bottleneck.

I also contributed to game design. In my retrospective, I valued the time we spent on conception before moving into production: it gave us shared reference points for late decisions.

Two experiences to build, one intention to protect

The runner and control room had to work separately, then together. Their production cost also included balancing and organising four-player tests. We kept both sides through delivery.

In my postmortem, I describe a complete playable experience, but also acknowledge that scope cuts had almost erased our strongest emotional intentions. I identified weaknesses in my scheduling too. My priorities for future projects are to make remaining time more visible and decide earlier which intentions scope cuts must protect.

Project media

Poster
Ending_Music_Per_Aspera.mp3
Trailer